Archive for the 'musing' Category
Monday, December 29th, 2008
Everybody’s talking about it. Couple of days in jail, whole town changes, etc.
There are two camps over this currently: the Rails side(”Whoo! Chocolate in my peanut-butter! Less magic and plugins that don’t explode randomly between versions!”), and the Merb side(”DHH is going to defenestrate us all! They won’t taste great! These books from the tech [...]
Posted in development, geek, musing, rails, ruby, serious business | No Comments »
Friday, September 26th, 2008
As Charlie Stross has noted Stanislav Petrov bent the rules and prevented a nuclear exchange at the nadir of the Cold War 25 years ago today. He ended up losing his job and pension over it, and still doesn’t consider himself a hero.
Two years ago, I was eagerly awaiting DEFCON to have fun destroying [...]
Posted in game, musing, serious business | No Comments »
Monday, March 31st, 2008
So after wasting spending a few days checking out other test frameworks for Ruby/Rails, I’ve come up with this:
Rspec:
The Textmate plugin is barely useable; it appears to have a completely different manner of loading files versus the standard spec command(placing a spec file next to its target and doing a simple ‘require’ worked for the [...]
Posted in Uncategorized, development, feh, geek, musing, rails, ruby, test | 2 Comments »
Wednesday, January 9th, 2008
In the wake of the Intel-OLPC fallout, the chief designer of the OLPC technologies asked Groklaw about ideas for an open hardware project. Even better, it made me aware that OLPC itself is still an ongoing process, rather than being cut-n-dried.
To me, this tickles my inner-struggling-hardware-geek in a really good way. Not just in Jepson’s [...]
Posted in development, geek, hardware, musing | No Comments »
Monday, January 7th, 2008
_why had a neat post on Io today, showing off a cool introspection+meta trick that I wasn’t aware of. And since it’s _why, the Io mailing list has shown another flurry of activity, which I’m hoping will snowball into another group of fresh users, to eventually reach that goal of “1.0″..
Interestingly enough, Io was the [...]
Posted in development, game, languages, musing | No Comments »
Wednesday, September 19th, 2007
I had bullet points for a Visual Studio rant after wrapping up the C# side-project that has consumed my summer, but this guy already said much of what I wanted to say.
About all I can add to it is a harumph at Microsoft documentation: yes, MSDN is obviously a force to be reckoned with(if you [...]
Posted in development, feh, musing, work | No Comments »
Monday, August 27th, 2007
And lo, the Visual Studio build tool did proclaim to the masses, “Interop.Photoshop8.dll” and “Interop.Photoshop9.dll” both declare “ps.Application”. And there was much wailing and gnashing of teeth, for another clever approach had failed.
(seriously, if anyone knows how to get multiple interop DLLs for a single interface to play together in VS.net, or alternatively, why an [...]
Posted in development, musing, work | No Comments »
Wednesday, June 6th, 2007
After moving to Eastern Washington, Qwest thought it would be fun to break my Internet connection not once but twice; the latest involving a corporate thought process similar to: “Oh, you’ve had an external ISP for the past four years and moved twice, but you really didn’t want us to switch you over to MSN [...]
Posted in development, musing, work | 1 Comment »
Friday, April 20th, 2007
It’s been a wild past few months. To sum it all up, I’ve accepted a position at the Yakima Herald-Republic as a web developer. I’ll be working on some of the Rails development that Ezra Zygmuntowicz started, in addition to developing some more specialized applications for the paper.
It’s a pretty radical change from what [...]
Posted in musing, work | 2 Comments »
Tuesday, January 30th, 2007
One of the ideas that hasn’t left my head in the past few months is the concept of a generic Super Robot Wars engine. That is, a tactical RPG coating with a beautifully-animated chewy center. Much of SRW’s appeal to me(outside of big smashy robots) are the attack animations, which are 2D cel- and vector-animation [...]
Posted in development, game, musing, srw, svg | 2 Comments »