live a live (a-go-go)

Posted by s.f. on May 17, 2009

I’m flattered that the previous article has been showing up in a few blogs and forums. Interestingly, it’s being used as an insight for newbies into VO:OT’s movement schema, and in one case an entertaining dismissal of the non-explanatory bits as “hardcore religious twinstick nonsense” :D

I’m still planning on adapting my Saturn sticks, as an opportunity to improve my hardware-hacking skills by building a Universal PCB adapter. Progress and pics on this to follow as things are developed.

As can be seen in the sidebar, I’ve acquired both an Xbox 360 and a Live account, and have been well pleased by the VO:OT 5.66 port. While using the 360 pad has crippled my quick-step reflexes(for now), it’s forced me to use more long-range characters that I haven’t made a habit of playing. This in turn has exposed some longstanding bad habits in my play style: repeated side-to-forward Watari dashing and constant rushdown attempts. It helps that there’s a lot of good Japanese players hanging around, and willing to school you without trash-talking or ragequitting.

So in spite of my noting of VOOT’s design dependency on sticks, don’t let that stop you from joining in! If you’ve ever played any Virtual On game and come away pleased, or if you’re looking for a grueling-yet-rewarding learning curve, this is an excellent time to start. The VO community is breathing again and it’s always a good day to SELECT YOUR VIRTUAROID and GET READY.

“you keep on preaching the high road, and we’ll take the low road”

Posted by s.f. on January 09, 2008

In the wake of the Intel-OLPC fallout, the chief designer of the OLPC technologies asked Groklaw about ideas for an open hardware project. Even better, it made me aware that OLPC itself is still an ongoing process, rather than being cut-n-dried.

To me, this tickles my inner-struggling-hardware-geek in a really good way. Not just in Jepson’s commercial efforts in the “making components public and affordable” part, but also in her advocation of the “we’ve got no vendor secrets, here’s the exact part-list, schematics, and source-code” method of development.
Of course, making it open isn’t a guarantee of success(OGP, OpenMoko), but it’s a nice perceptual move away from the Wintel alliance’s long standing policies of “we know what’s best for you, and there are no user serviceable parts inside”.

(Yes, my reading list for the past two months has included Stross’ Halting State and Vinge’s Rainbow’s End)

Powered by ScribeFire.