Archive for the 'game' Category
Friday, September 26th, 2008
As Charlie Stross has noted Stanislav Petrov bent the rules and prevented a nuclear exchange at the nadir of the Cold War 25 years ago today. He ended up losing his job and pension over it, and still doesn’t consider himself a hero.
Two years ago, I was eagerly awaiting DEFCON to have fun destroying [...]
Posted in game, musing, serious business | No Comments »
Wednesday, July 2nd, 2008
I don’t care if you’re a small-time European publisher. It is the year 2008, I hereby decree the following trends of Windows PC games(specifically, demos and installers)to be idiotic:
1. Requiring an Administrator to install. I’m in no hurry to upgrade to Vista, but it rightly points out that There Is No Excuse for requiring root [...]
Posted in game, raargh, windows | No Comments »
Saturday, June 7th, 2008
I’m going to have to come out and say that I fully approve of being able to use a GTA game for this. If only because I slightly preferred PS! over the Naked Gun movies.
Posted in game, haw | No Comments »
Saturday, February 16th, 2008
So the public version of Audio Surf has just been released as a Steam app. As you can see, it’s already becoming addictive for replays in addition to beating other people’s high scores(someone’s already beat my score on Deltron 3030’s “Battlesong”).
Of course, there’s potentially one problem for some people: the default distribution is not compatible [...]
Posted in game, music, tip | No Comments »
Monday, January 7th, 2008
_why had a neat post on Io today, showing off a cool introspection+meta trick that I wasn’t aware of. And since it’s _why, the Io mailing list has shown another flurry of activity, which I’m hoping will snowball into another group of fresh users, to eventually reach that goal of “1.0″..
Interestingly enough, Io was the [...]
Posted in development, game, languages, musing | No Comments »
Tuesday, January 30th, 2007
One of the ideas that hasn’t left my head in the past few months is the concept of a generic Super Robot Wars engine. That is, a tactical RPG coating with a beautifully-animated chewy center. Much of SRW’s appeal to me(outside of big smashy robots) are the attack animations, which are 2D cel- and vector-animation [...]
Posted in development, game, musing, srw, svg | 2 Comments »
Tuesday, January 23rd, 2007
One thing I’ve been playing with in the past week has been the Slick library, a smallish library for easier game development and 2D rendering(via LWJGL) in Java. One of the things I’ve been getting back up to speed on is Java Web Start, which Slick has some tools to help with.
Unfortunately, re-learning how [...]
Posted in development, game, java | No Comments »