Kuroko Project
you can cool it, you can heat it

Archive for the 'development' Category

Shells at 30,000 Feet

Wednesday, November 28th, 2007

One of the things I’ve noticed is that most OSX hints for setting up anything in *nix-land tell you to add path statements just to ~/.bash_profile, usually assuming that you’re working on your own machine. But if you’re ssh’ing to another OSX(or -nix based) and set up the path in the same way, this will [...]

protip: you see no protip here

Wednesday, September 19th, 2007

I had bullet points for a Visual Studio rant after wrapping up the C# side-project that has consumed my summer, but this guy already said much of what I wanted to say.
About all I can add to it is a harumph at Microsoft documentation: yes, MSDN is obviously a force to be reckoned with(if you [...]

i only meant to interop for awhile..

Monday, August 27th, 2007

And lo, the Visual Studio build tool did proclaim to the masses, “Interop.Photoshop8.dll” and “Interop.Photoshop9.dll” both declare “ps.Application”. And there was much wailing and gnashing of teeth, for another clever approach had failed.
(seriously, if anyone knows how to get multiple interop DLLs for a single interface to play together in VS.net, or alternatively, why an [...]

full speed sideways

Wednesday, June 6th, 2007

After moving to Eastern Washington, Qwest thought it would be fun to break my Internet connection not once but twice; the latest involving a corporate thought process similar to: “Oh, you’ve had an external ISP for the past four years and moved twice, but you really didn’t want us to switch you over to MSN [...]

frustration

Tuesday, January 30th, 2007

One of the ideas that hasn’t left my head in the past few months is the concept of a generic Super Robot Wars engine. That is, a tactical RPG coating with a beautifully-animated chewy center. Much of SRW’s appeal to me(outside of big smashy robots) are the attack animations, which are 2D cel- and vector-animation [...]

slick indeed

Tuesday, January 23rd, 2007

One thing I’ve been playing with in the past week has been the Slick library, a smallish library for easier game development and 2D rendering(via LWJGL) in Java. One of the things I’ve been getting back up to speed on is Java Web Start, which Slick has some tools to help with.
Unfortunately, re-learning how [...]

start it up

Thursday, November 30th, 2006

Picture a man glumy pondering a maze of binary incompatibilities, all alike.
OGRE his long-time FOSS darling, but still painful for casual 3D work(especially outside of the Microsoft tool chain). BlitzMAX easy to work with, but crinkly syntax and a price tag. Various C# solutions, all of which required lateral effort.
But wait, what’s this?
Chris [...]