Archive for the 'development' Category
Wednesday, November 28th, 2007
One of the things I’ve noticed is that most OSX hints for setting up anything in *nix-land tell you to add path statements just to ~/.bash_profile, usually assuming that you’re working on your own machine. But if you’re ssh’ing to another OSX(or -nix based) and set up the path in the same way, this will [...]
Posted in deployment, development, rails, work | No Comments »
Wednesday, September 19th, 2007
I had bullet points for a Visual Studio rant after wrapping up the C# side-project that has consumed my summer, but this guy already said much of what I wanted to say.
About all I can add to it is a harumph at Microsoft documentation: yes, MSDN is obviously a force to be reckoned with(if you [...]
Posted in development, feh, musing, work | No Comments »
Monday, August 27th, 2007
And lo, the Visual Studio build tool did proclaim to the masses, “Interop.Photoshop8.dll” and “Interop.Photoshop9.dll” both declare “ps.Application”. And there was much wailing and gnashing of teeth, for another clever approach had failed.
(seriously, if anyone knows how to get multiple interop DLLs for a single interface to play together in VS.net, or alternatively, why an [...]
Posted in development, musing, work | No Comments »
Wednesday, June 6th, 2007
After moving to Eastern Washington, Qwest thought it would be fun to break my Internet connection not once but twice; the latest involving a corporate thought process similar to: “Oh, you’ve had an external ISP for the past four years and moved twice, but you really didn’t want us to switch you over to MSN [...]
Posted in development, musing, work | 1 Comment »
Tuesday, January 30th, 2007
One of the ideas that hasn’t left my head in the past few months is the concept of a generic Super Robot Wars engine. That is, a tactical RPG coating with a beautifully-animated chewy center. Much of SRW’s appeal to me(outside of big smashy robots) are the attack animations, which are 2D cel- and vector-animation [...]
Posted in development, game, musing, srw, svg | 2 Comments »
Tuesday, January 23rd, 2007
One thing I’ve been playing with in the past week has been the Slick library, a smallish library for easier game development and 2D rendering(via LWJGL) in Java. One of the things I’ve been getting back up to speed on is Java Web Start, which Slick has some tools to help with.
Unfortunately, re-learning how [...]
Posted in development, game, java | No Comments »
Thursday, November 30th, 2006
Picture a man glumy pondering a maze of binary incompatibilities, all alike.
OGRE his long-time FOSS darling, but still painful for casual 3D work(especially outside of the Microsoft tool chain). BlitzMAX easy to work with, but crinkly syntax and a price tag. Various C# solutions, all of which required lateral effort.
But wait, what’s this?
Chris [...]
Posted in development, musing | No Comments »