Two Sticks of Fury 7

Posted by s.f. on March 13, 2009

The upcoming re-release of Cyber Troopers: Virtual On Oratorio Tangram(lovingly abbreviated as “VOOT”) has begun a revitalizing of a long-dormant community.
However, the unique control system for Oratorio Tangram(or OraTan for the short-short abbreviation) may not be ported over and I wanted to explain exactly how two digital sticks are the very heart and soul of Virtual On.

A growing number of forum-goers have been asking why dedicated fans are concerned about how Sega will adapt the control system. More precisely: why we clamor for Twin Sticks. Some people are convinced that the twin analog sticks on a 360 controller would suffice to duplicate Twin Sticks, or that a controller is “faster”.

Adding to the problem is most Westerners' cultural identification of the twin-stick control system. Almost every gamer has unconscious memories of Battlezone or Tank. Both of these games used a pair of stick controls, and were extremely limited in their movement options: rotate left or right, move forwards, and move back. Most players logically assume that Virtual On is just as limited, and chalk it up as a mech-game with a novelty tank-layout control system. And this frequently leaves them minus a credit after the AI opponent has done some simple dashes and wiped the floor with them.

The Virtual On series are not really 3D combat games. They are effectively a 3D fighting game based around fixed-length vectors. Trying to play it like a typical FPS will only cause confusion and defeat. Insert Credit's PN.03 review identified a similar theme: your motions are arbitrarily constrained to give purpose to the game. If you could run willy-nilly throughout the level and shoot at your opponent, you've just re-invented Quake(or Shogo, I suppose). Both PN.03 and Virtual On are defined by their control limitations as much as they are restricted by them. And thus trying to remap the underlying control input will not result in happy players.

To see what makes VO so different, let's start at the basic manuevers, and work our way to the top.

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  1. Scott Robinson Fri, 13 Mar 2009 14:37:30 PDT

    Damn, that was a good article!

    Scott, thanks!

  2. Neal Taylor Fri, 13 Mar 2009 16:14:00 PDT

    Whew! *applauds* Dude…this is a masterpiece. I am a controller player[but I plan on getting some sticks eventually]and i’ve always wondered why the sticks were such a big deal. I understand now. To truly live the game you need sticks…with a pad you’re just playing it. Great article.

  3. Trevor Menagh Fri, 13 Mar 2009 19:58:09 PDT

    That was an awesome article. I am looking forward to the XBLA re-release regardless, but having twin sticks would be cool.

    I still remember the shop I bought your Twin Sticks from, right outside the Makino train station in Kyoto. :D

  4. MentholMoose Fri, 13 Mar 2009 21:41:41 PDT

    Very compelling article!

  5. s.f. Sat, 14 Mar 2009 17:31:02 PDT

    Scott & Menthol: Thanks! I was afraid that I might have gotten some of the finer points mixed up, but both your seals of approval mean a lot to me! :)

    Neal: Thanks for the kind words! I hope I didn’t scare anybody away from at least giving the XBLA version a try with pads to see if they like it. After all, Sega at least loves us enough to reissue it..

    Trevor: Haha, awesome! (I kept the shipping label for the longest time, I have no idea why) Those sticks are still sitting in my living room, and if Sega decides not to bring out 360 ‘sticks, I’ll probably use them to build a 360-compatible version.

  6. Billkwando Mon, 04 May 2009 07:57:46 PDT

    This is a great article. I actually posted it over at gfaqs for some of the nubcakes to peruse, since VO can be so damn complicated.

    I still have my Saturn twinsticks (and my Netlink!) so I’m hoping to maybe mod them for 360, but still retain the Saturn functionality. I’m hoping that I can hook up some 360 controller guts directly to the microswitches, so the Saturn stuff is left untouched.

  7. [...] flattered that the previous article has been showing up in a few blogs and forums. Interestingly, it’s being used as an insight [...]

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