_why had a neat post on Io today, showing off a cool introspection+meta trick that I wasn’t aware of. And since it’s _why, the Io mailing list has shown another flurry of activity, which I’m hoping will snowball into another group of fresh users, to eventually reach that goal of “1.0″..
Interestingly enough, Io was the language I learned right after Ruby, for much the same reason: trying to get a good grip on concurrency in simulation environments, after too much exposure to UnrealScript.
(And along those lines, Thunder and Lightning still stands as the only major game project using Io as a scripting language).

